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12 Principles of Animation

The 12 basic animations principles were introduced by Disney Animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation. Based in the work of Disney from the 1930s onwards, the principles make an effort of producing more realistic animations; its main purpose is to produce and create the illusion of physical laws into characters. Following a recount of the principles (Vanhemert, 2014)

1. Timing and Spacing: The illusion of moving in object animation is created through Timing and spacing following the laws of physics. Timing refers to the number of frames in-between two poses. The spacing refers to how those individual frames are placed (hallucinationrain, 2014).


2. Squash and Stretch: The purpose of this principle is to give sense of weight and flexibility to drawn objects. It can be easily apply in a bouncing ball but also for more complex objects as human face musculature. The example shows how A is a ball bouncing with a rigid, non-dynamic movement. In example B the ball is "squashed" at impact, and "stretched" during fall and rebound(Ratner, 2013). 

3. Anticipation: This principle is used to prepare the audience for an action which is about to happen,it gives to the movement a belivable feeling. A common example is a beisball player throwing the ball, bending his knees and preparing all the body to the pitch (EVL, no date). 

4. Ease-In and Ease-Out: All objects or persons which moves, comes to a stop. Therefore it needs to be a time for acceleration and deceleration. Without ease in and ease out or slow in slow out, movements become very unnatural and robotic (EVL, no date).

5. Follow Through and Overlapping Action: Follow through is the idea that individual body parts will continue moving after the character has come to a stop. Overlapping action means that different parts of the body will move at different times. For example, in the first case when a character stop walking the body part don´t stop inmediately the arms may continue forward, in the same way in the second case if a character raises their arm up to wave, the shoulder will move first, and then the arm, etc.(EVL, no date)

6. Arcs: Real-life objects normally moves in some type of arcing motion, and in animation following this ensure the animation is smooth and moves in a realistic way. An exception of it is mechanical movement which follows a straight line form (EVL, no date).


7. Exaggeration: it is used to push movements further to add more appeal to an action. is normally used in cartoons,and incorporated more restrictively in realistic actions. Whether is the case it should be employ in an animation(hallucinationrain, 2014)

8. Solid Drawing: It means taking into account forms in three-dimensional space, like volume and weight,thinking about the balance and anatomy in a pose. Despite now animators not only relied in their drawings is important to have the drawing skill and undestand the basics concepts of it(EVL, no date).

9. Appeal: In character design it correspond to create thinking to connect with viewers feelings, making it interesting for the audience(Vanhemert, 2014).

10. Straight Ahead Action and Pose to Pose: Straight ahead means creating each pose in a linear approach, one animation after another. Pose to Pose is more methodical and recalls to create and action from the key poses(Ratner, 2013).

11. Secondary Action: Secondary actions gives a scene of life, and can help to support the main action. An example is a person walking -primary action- who can simultaneously swing his arms as a secondary action (Ratner, 2013). 

12. Staging: It refers to the background and foreground prepared for placing the characters, lights, space, camera angle, etc.(Ratner, 2013). 

Based in Principles of Animation, I  did some examples of them in the folowing exercises:








References:

Ratner, P. (2013). 3-D human modeling and animation. 3rt edition. Wiley: John Wiley & Son.

hallucinationrain (2014). Principles of animation- exaggeration & timing [Online]. Available https://hallucinationrain.wordpress.com/2014/03/06/principles-of-animation-exaggeration-timing/. [Accessed:08th November 2014]


EVL (no date). Follow Through and Overlapping Action. Electronic visualization Laboratory, EVL [Online]. Available https://www.evl.uic.edu/ralph/508S99/contents.html [Accessed:08th November 2014] 

Vanhemert, K. (2014) Disney's 12 principles of Animation. Wired [Online] Available http://www.wired.com/2014/05/12-principles-of-animation/ [Accessed:08th November 2014] 







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Red Chase Blue



Red chase Blue is a short animation which started from a creative exercise of red and blue colors. The animation is based in a black novel aesthetic, in which detectives and murderers are chasing each other. The principal character is a caucasian strong features man which starts the animation firing a gun in an act of murder, the background of the scene is a dark alley ambiented with red flashing neon lights, connoting an urban underground sphere. Afterward the Blue lights enters in the scene with the sound of a police siren connoting a police car chasing the crime. Finally, the man escapes from the alley before the police arrives. 



The animation was made by photographies composition joint with hand-drawed vector illustrations. In a first moment the photographies were export in different layers to generate deph, the colors were modified to create a dark aesthetic but at the same time it used hight saturation to highlight the intensity of it. Blur effect was used to make the planes were farther than others. The character and elements were hand-drawed in vectors in Illustrator and then passed into Affter effects to be animated and finally joint with hte photographies composition.




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Skeleton Character Redesign from Jason and the Argonauts Film


The Redesign of Skeleton character inspirated in Jason and the Argonauts film of 1963 tries to explore a Sci Fi style.

It  maintains the iconic shield but with a more minimalistic aesthetic. The redesifn Skeleton is wearing an ancient armor which combines soft textures of clothes with hard elements like tubes connoting sicentific testing and advances. The new character is provided with lights in the clothes and coming from his hand dennoting some mystics but at the same time sci fi power.

In the original movie Jason and the Argonauts the Skeleton Character plays an important role, taking place in an iconic fight in which Jason the principal character - a mythical greek hero- have to fight with an army of seven skeletons to get the golden fleece, the emblematic scene was produced using stop motion technique and took three monts to film (MailOnline, nodate). In the original design the shield are adorned with Harryhausen's creatures- associate producer and stop motion expert of the movie-, including an Octopus and the head of Ymir from 20 Million Miles to Earth(Clark, 2013).


References:

MailOnline (no date). Famous sword fighting skeletons scene from Janson and the Argonauts [Online]. Available http://www.dailymail.co.uk/video/news/video-1007489/Famous-sword-fighting-skeletons-scene-Jason-Argonauts.html. [Accesed: 20 November 2014]

Clark, N. (2013). Ray Harryhausen, the visual effects master famed fro skeleton battle in Jason and the Argonauts, dies aged 92. The Independent [Online]. Available http://www.independent.co.uk/arts-entertainment/films/news/ray-harryhausen-the-visual-effects-master-famed-for-skeleton-battle-in-jason-and-the-argonauts-dies-aged-92-8606777.html [Accesed: 20 November 2014]


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Sony Pictures and Blue sky remake Popeye and Peanuts to 3D life



Surprising Popeye and Peanutes remakes  are going to be launched in 2016 and 2015 respectively by Sony Pictures and Blue Sky studios creating huge expectations in fans of these classic histories. Despite Animation Studios could make totally new franchise films like Pixar and Dreamworks have done in the past with Toy Story and Monsters Inc. Another Studios like Sony Pictures and Blue Sky prefer the safe road and remake classics recalling to an already existing audience.



Starting at November of 2015, Blue Sky studios- 20th century Fox's division- is expecting to go big with its Peanuts Movie. Featuring the classics characters Charlie Brown, Snoopy, Linus, Peppermint Patty and the rest of the Peanuts gang. The official trailer show us to Snoopy and his friends in the background of christmas season in a new story in which dreaming big is the thread through exciting adventures in famous venues like Paris (Wikia, no date). The production all made by 3D CGI animation, reveals an interesting aesthetic which mixes the traditional 2D drawings of Peanuts an its characteristic style including the particular eyes and facial expressions with 3D aesthetic, edgy perspectives and volume only possible by this technology (Kosur,2014).

















In the other Hand Sony Pictures Animation is going to start 2016 with Popeye, since the first appearing of the Sailorman Popeye in 1929, the iconic character have had its own comic, cartoon and movie in 1980; this time Sony Pictures with the help of Genndy Tartakovsky the director, pretends to present a new 3D Animation image of the Iconic character but not loosing its traditional focus shown in the trailer with its classic physical humor, slaps, punchs and Olive screaming once again for Popeye's help is only a few details of the escence that Tartakovsky wants to mantaine (Moran, no date).  

References:


Kosur,J. (2014). Peanuts movie trailer debuts, Charlie Brown and Snoopy go 3D.Business2community [Online].Available http://www.business2community.com
/entertainment/peanuts-movie- railer-debuts-charlie-brown-and-snoopy-go-3d-01071678 [Accessed 30 October 2014]


Wikia (no date). The Peanutes Movie [Online]. Available http://peanuts.wikia.com/wiki/The_Peanuts_Movie. [Accessed 30 October 2014]

Moran, S (no date). Sony Reveals CG Animted "Popeye" Movie Test Footage. ScreenRant [Online]. Available http://screenrant.com/popeye-cg-animated-movie-preview-video/ [Accessed 30 October 2014]


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