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Creative and technical process: Week 24

The Gesture of the characters was designed to aesthetically match the concept and development of the history, in that way the character "Kid" is going to use 3D modelled gestures appearing a more realistic aesthetic, however the character "Thief" is going to use a mix of 2D and 3D aesthethic to simulate a more close relation with cartoons and for the purpose of the concept the world of imagination. 

The technique used is animated textures, which is based in the creation of sequences of gesture maps, applied it in the 3D model and animate it, in this case using the "Blend Shape" tool of Maya. Some of the problems that I have faced in the application of this technique are: The gestures are made in an image sequence which is linked to the timeline by default which makes difficult the process, after researching and watching tutorials, I have to disconnect the image sequence from the timeline, and connect it instead to an attribute, in this way each image form the sequence is equivalent to a number attribute. This process made the animation of the gestures much more easier and faster, at the same time more automated. Some of the images of this process:







References:

Willie, Z. (2012) Maya/Rigging: Using Animated Textures. Vimeo [Online] Availabe at: https://vimeo.com/38122472 (Accessed 13th June, 2015)

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