One of the key points of the process has been the use of Constraints in Maya as a vital tool for rigging. This tool helps you to set the position, scale or the orientation fo an object in relation to other, however the interesting thing about constraint is that you can settle specific parameters that made automatic animation easier. You can use the Point constraint to make the linked relation to the position of and object. You can use the aim constraint to follow an objective which can be an object, a light, anything without matter the position. You can use orient and scale constraints to match other object's properties simultaneously. You can use the parent constraint to link one object position to follow a target parent object.
As is shown in the image, the project used for this case a point constraint. The advantage of use constraint against other techniques as Parent them, It's that Constraint allows freedom of behaviour for the linked object, so as an example you can have object 1 move right and object 2 move left. With Parent option you can't do this beacause the objects linked will always move as its parent.
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