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Creative and technical process: Week 28. Maya Expressions




The Expression editor of Maya has been a very useful tool to give exact motion to particular objects that need a cyclic or specific movement. Also it's a very good way to add behaviors and attributes to objects besides the actual rigging. In that way you can have a character arm moving in X settled by rigging, but at the same time it's escalated through expressions. In that way it works to open the possibilities of actions. However, some technical problems I faced is that the programming language is complex and required a high learning curve. In consequence the expressions I could create are basic like rotating or escalating the objects. I used it to scale the arms and legs of the characters which at the same time do their walking or jumping movements. In that way, I accomplish the cartoon effect in the movement that the project desired.
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