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Arnold history and Film productions



Arnold is a ray tracing renderer created to supply feature-length animation and visual effects needs. It was originally co-developed with Sony Pictures Imageworks and actually its principal renderer, some of the studios using Arnold include ILM, Framestore, MPC and over 300 studios globally (SolidAngle). Arnold was started by Marcos Fajardo a Spaniard while living in the united stated, some of the key facts of the renderer and the production involved are (Seymour,2012):

  • 1997: Fajardo at the age of 24 decide to create its own Renderer, the framework was initiated wih a visit of Fajardo to Siggraph where meets Carl Ludwing co-founder of Blue Sky's renderer, which was the first studio in using ray tracing in all renders, specially Fajardo admired Bunny production.

  • 1999: The renderer was called Arnold, due a Fajardo's personal experience, while he was working for Station X Studios in LA. some friends and him went to an Arnold Schwarzenegger film, End of Days, they joked around the distinctive voice of the actor and laughingly suggested calling the renderer Arnold taking since then the name.



  • 2001: Arnold rendered movie 50 percent Gray was nominated to the Oscars, showign the remarkable results in Globla Illumination with a small CPU budget.
  • 2003-2004: In 2001 Fajardo add to the renderer sub-surface scattering technique, the first film in using it was Cloudy with a chance of Meatballs, at that time Fajardo arrived to Sony Pictures Imageworks, influencing so much the company to only use Arnold as the main renderer.



  • 2012: Arnold is run by 16 people as Solid Angle Company from Madrid, also with employees in London and Utah, searching fir talent worldwide. Some of the films which used Arnold were: Mission impossible 4, Thor, Captain America, The Avengers, X-men first class,Alice in Wonderland and Mass effect 3.





  • 2014: Arnold used covers studios as Sony Pictures Imageworks, Framestor, Whiskytree, Luma Pictures, Digital Domain and ILM. Recently Arnold was used in the film Gravity taking up the challenge of creating ultra realistic scenes, the movie took 3 years in production process, 400 people and 15000 cores working in rendering (Solid Angle)




  • Seymour (2012). The Art of Rendering. FxGuide [Online] Available: http://www.fxguide.com/featured/the-art-of-rendering/ [Accessed 17 April 2015] 
    Solid Angle. Set to be this year's SciFi blockbuster, we talked to Martin Preston from Framestore about the challenges they encountered with Gravity Available: https://www.solidangle.com/news/gravity/ [Accessed 17 April 2015] 


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