This week we have been particularly working in
the development of the textures, normally this is a difficult process in
programs as Maya or 3dsMax. UVLayout makes this process easier, faster and
automatic, some of the difficulties I have firstly with this programs was to understand
the interface because is not intuitive and the shortcuts are very different
from other programs, so it takes a while to understand it.
The tools that I have learnt in this program
that has specially helped me are the Simetry, in this way the process that you
do in one side it automatically is replicated in the other side as Simetry. Other
tool is Relax vertices, this helped to make more curved and fluid the vertices
to adjust more easily and perfect in the image of the texture. The images in the top shows the process of texturing in UVLayout of the Character Kid, you can see how a complex organic model can be generate easily the textures.
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