This week we have seen the importance of a good planning process in the development of an animation. Our development was slowed down due to changes in the original design of the characters, making us start again the process of texturing and skin, going a step back in the time table and also putting in wait the other process ahead as Animation, this will make the time shorter for this step in the project.
This teach us, that delays in a project are always possible and we have to be able to solve them and react to them to not harm the other steps in the process; in that way, the time table of the projects should always have a little bit more time not the exact time, for dealing with unexpected situations. This also showed us the importance of making trials to the chracters first with colleagues or third persons that can maybe see mistakes that the Designer have not seen, this feedback process should always be present in the first steps, to avoid this kind of delays.
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