Some problems found in the first stages of animation was that I needed to create a scene with six characters interacting, however I couldn't get more than three characters in a single file. I spent two weeks trying to solve this problem, because it lead to an error in the rendering process. At first I tried to make different files, liek layers, a file had two characters and one that had other two, expecting that in that way I could joing all together to the complete scene. It worked for us in the beginning, but our tutor taught us that this was not a usefull way to make a composion. In orther to address it correctly we learned to use Alembic catche. A tool that helps animator to transfer assets. It exports the animated mesh of the animated object (our characters) without having any Rigg that was the error Maya shown for rendering; in that way, the character came to the scene animated and ready. However, this is a very usefull tool that also can be used to transfer assets in a work team, some of the short comings is taht the objects come without textures and you have to assign it all again.
Con la tecnología de Blogger.
Suscribirse a:
Enviar comentarios (Atom)
Blog Archive
-
▼
2015
(47)
- ► septiembre (7)
-
▼
agosto
(12)
- Inspiration Artefact and Forefront: Week 30 "Subst...
- Evaluation and Reflection: Week 30
- Creative and technical process: Week 30. Alembic ...
- Evaluation and Reflection: Week 29
- Inspiration Artefact and Forefront: Week 29 "Wall ...
- Creative and technical process: Week 29. Blend Sha...
- Evaluation and Reflection: Week 28
- Creative and technical process: Week 28. Maya Expr...
- Inspiration Artefact and Forefront: Week 28 "Chame...
- Evaluation and Reflection: Week 27
- Creative and technical process: Week 27. Constrain...
- Inspiration Artefact and Forefront: Week 27 Pinksw...
Popular Posts
-
This week we started the animation process, my partner and I split some files to start working. We realized that the scene objects...
-
Lights are an important part in every composition, through lighting an animation is staged as an important principle to begin, it in...
-
Thief This is my design process of main character to my final project . The idea como from a stylized character, simple that ...
-
Rendering has always been a very discussed issue in animation, according to Scott Metzger, CG Supervisor, rendering can be compared wi...
-
One of the key points of the process has been the use of Constraints in Maya as a vital tool for rigging. This tool helps you to set t...
-
This week I would like to talk about ArtStation www.artstation.com . It's a platform to showcase the best 2D and 3D artists. The p...
-
This documental, Making of The incredibles Directed by Rick Butler, shows how Brad Bird director of " The Incredibles...
-
This week the process has been on schedule, the texturing process for the two main characters is done. Some of te reflections this week...
-
This week has been very important for the project. We basically finished the rigging process of the first main character, The Thief. It...
-
Arnold is a ray tracing renderer created to supply feature-length animation and visual effects needs. It was originally co-developed w...
About Me
- juan
- Hi! I'm Juan Lozano. I'm a 3D designer, currently studying MA Animation at Hertfordshire University. Feel free to check my work and say Hi, thanks.

No hay comentarios:
Publicar un comentario